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Modeling Golf Ball in simple way

1. Create a box with follwing parameters.

Box parameters = cube

2. Now apply spherify modifier on it with 100% value, and convert it into editable poly.

3. By selecting the polygon selection select all the polygons, and apply inset with the following setting:

Inset setting

Our object now look like this .

After inset

4. With the same selection apply Extrude with these setting.

Extrude setting

5. Now apply Turbosmooth modifier with Iteration 2, and our golf ball is ready .

Golf Ball

You may also use Geospher in place of box for different ball shapes.

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